Not only that, this card has a good amount of willpower and lore-generating capability too, since each quest gets you three lore, so it can tank some damage and still help you win the game.
[22] Turns follow a sequence of generating ink, playing cards, using actions from cards, and challenging opponents' character cards
One exception to note is Uncommon cards, which are represented by the rarity symbol of an open book - the logic being that an open book has two sides, or pages
These cards are powerful enough that they become staple cards in competitive or serious decks
Exert that many cards in your Inkwell by turning them horizontally
With 132 cards and extras, this represents pretty good value for new players as compared to a starter deck